2/26/2024 0 Comments Thimbleweed park artThat’s where a lot of indies find the 8-bit art a little bit simpler. When you go to the 8-bit style, you kinda get away without doing a lot of that stuff because it feels like everything is an icon, not an actual object. It’s certainly easier than doing a fully-fledged 3D game you can cut some interesting corners with 8-bit.Īs 2D art becomes more realistic, you expect things to animate differently when a character reaches out for something, you actually expect to touch the object because the animation is so good and high-res. Is it easier to do an 8-bit game, or does it require more skill/imagination regarding design?īoth. The 8-bit aesthetic is very much back in fashion. Now, we can do a lot more than that, but we really like that aesthetic, so we were trying to work out how we could do it while also moving it into the future. So we’re taking that 8-bit aesthetic and really treating it as an artistic expression rather than a technical constraint.īack in the ‘80s, we did 8-bit art because that’s all we really could do. There’s a lot of interesting parallaxing, multiple layers to the world, shaders and lighting at work. ![]() Thimbleweed is an 8-bit game, but we’ve moved way beyond that. While it does a lot of the same stuff SCUMM does, it’s much more advanced. ![]() Plus, I really like to programme – that’s a fun part of the whole process. ![]() When we decided to do Thimbleweed, writing our own engine was absolutely something I knew I wanted to do.
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